Dicero: Our favorite mobile game of 2026 so far
Verdict: Play it. Quick take based on a YouTube Short.
Roll dice, melt bosses, see zero forced ads. Our quick review of Dicero, the Habby roguelike that became our favorite mobile game of 2026.
Runs, random upgrades and permanent death, from phone dice battlers to PC tactics, judged on whether a run can fail because of you.
A roguelike is a game you play in runs. You start with little, pick up random upgrades as you go, and when you die the run is over and you begin again, usually with something permanent unlocked. The appeal is that no two runs go the same way and each one is short enough to try just one more. Roguelite is the looser version of the same idea, where more of your progress carries over between runs.
The label now covers almost everything: card battlers, dice games, tower defense, squad tactics, shooters. On mobile these are usually free with ads. On PC most of what we cover are free Steam demos that already show the whole loop.
Zero forced ads, constant unlocks, and dice that change how you play - our favorite mobile game of 2026 so far.
One of the most unique hybrid loops in indie gaming - dungeon crawling that powers up through shop decor - held back by balance that pulls its punches.
A roguelike deckbuilder that turns healing into a puzzle you solve with your killing blows.
Doom-style chaos glued to a roguelike loop with a metal soundtrack - the demo alone kept pulling us back for more runs.
A really challenging tactical roguelite where every choice can change the course of a run, and the same relics that carry you to a win can just as quickly end 40 minutes of progress.
Roguelike has become the label for anything with runs, random upgrades and permanent death, from dice battlers on a phone to turn-based tactics on PC. We use it the same loose way, so this page covers both roguelikes and roguelites. If you came for one, the other half of the list is probably still relevant.
The question we ask of every one is whether a run can fail because of a choice you made, or only because the game decided so. The best games here, Dicero, Fell & Sell, Shroom and Gloom, let you see a mistake coming. The weaker ones roll the dice for you and sell the fix.
Half of this list is free Steam demos. A demo is a fair thing to review when the loop is complete, and we say in each review how much of the game it shows. Mobile roguelikes get the extra check every mobile game gets from us: whether the ads are forced, and whether progress continues without paying.
Verdict: Play it. Quick take based on a YouTube Short.
Roll dice, melt bosses, see zero forced ads. Our quick review of Dicero, the Habby roguelike that became our favorite mobile game of 2026.
Verdict: Play it.
A dungeon crawler where decorating your shop makes you stronger. Our review of the Fell & Sell demo - brilliant loop, balance that pulls its punches.
Verdict: Play it.
Kill a monster and it comes back as a snack that heals you. Our Shroom and Gloom demo review: a sharp card loop, and an exploration deck that taxes you.
Verdict: Play it.
Boomer shooter speed, roguelike builds, heavy metal. Our review of the free RIPCORE demo, which kept us replaying long after recording ended.
Verdict: Play it.
It took me 18 runs to win once. Deified review: every relic slot is a trade and shopping can start the fight, but die mid-run and there is no second chance.
Verdict: Play it. Quick take based on a YouTube Short.
Most idle auto battlers get uninstalled in a day. Our review of Wittle Defender: gorgeous skill effects, fair monetization, and badly balanced heroes.
Verdict: Play it.
Every run is a new puzzle, but gold grinding gates later stages. Our review of Galaxy Defense: Fortress TD: satisfying turrets, deep progression, 55 euro SVIP.
Verdict: Play it.
Card-draw randomness, overpowered shaman builds, and an addictive core loop. We played the free Steam demo of Orc Incremental - here's our verdict.
Verdict: Play it.
Every turret, tile and spell is a card in your deck. Our Tower Tactics II review: the mix works, but one hero leaks first waves and the other can barely lose.
Verdict: Play it.
Three hours of trying to break it, and every build met its counter. Our review of Batomon Showdown: deep async PvP held back by a cramped 10-slot roster.
Verdict: Play it.
No overwatch, no reaction fire, and a squad left in the open gets shredded. Our review of the Menace demo: deep squad loadouts and brutal cover-or-die combat.
Verdict: Play it.
Lift a finger to absorb pink bullets and charge an ultimate. Our AceCraft review: a stunning 1930s cartoon bullet hell, fair and deep, with laggy menus.
Verdict: Play it.
The story is a Solo Leveling copy, the game under it is great. Our take on the free Guildrun demo: conditional relics, one-mistake runs, and a Riot-grade look.
Verdict: Play it.
A Vampire Survivors-style bullet hell where gear matters less than it looks and the real fight is the swarm. Our review of the free demo, with a clear verdict.
Verdict: Maybe.
Any beast can carry any skill, but the shop decides what you get. Our Deck Beasts demo review: decks too big to plan around and wipes you can't read.
Verdict: Maybe. Quick take based on a YouTube Short.
Don't Starve art, great bat noises, and a game that crashed on me multiple times. Our review of Silent Forest: Survive: fun waves buried under ads and bugs.
Verdict: Maybe. Quick take based on a YouTube Short.
One update, two completely different games. Our Heroll review: forced ads before every match for some players, none at all for others, and no clear reason.
Our Picks. Shape of Dreams: A group of heroes fights ice creatures on a snowy cliff, with a rope bridge and blue crystals at the edge
A $17 co-op roguelite with 20,000 reviews leads Steam's Multiplayer Games Fest. The 8 best-rated indie deals for friends, before it ends October 2.