Tower Tactics II: Every Tower Is a Card
Verdict: Play it.
Every turret, tile and spell is a card in your deck. Our Tower Tactics II review: the mix works, but one hero leaks first waves and the other can barely lose.
Verdict: Play it.
Every turret, tile and spell is a card in your deck. Our Tower Tactics II review: the mix works, but one hero leaks first waves and the other can barely lose.
Verdict: Maybe.
Any beast can carry any skill, but the shop decides what you get. Our Deck Beasts demo review: decks too big to plan around and wipes you can't read.
Verdict: Play it.
Three hours of trying to break it, and every build met its counter. Our review of Batomon Showdown: deep async PvP held back by a cramped 10-slot roster.
Verdict: Play it.
No overwatch, no reaction fire, and a squad left in the open gets shredded. Our review of the Menace demo: deep squad loadouts and brutal cover-or-die combat.
Verdict: Play it.
Kill a monster and it comes back as a snack that heals you. Our Shroom and Gloom demo review: a sharp card loop, and an exploration deck that taxes you.
Verdict: Maybe. Quick take based on a YouTube Short.
Idle RPGs are supposed to play themselves. Our review of Lootborn Warriors: great combat, AFK farming that burns tokens, and gear stats that do nothing.
Verdict: Maybe. Quick take based on a YouTube Short.
The first hour of XP Hero is a blast. Then something changes and never stops. Our review: fun stickman hack and slash that becomes a grindy slog unless you pay.
Verdict: Maybe. Quick take based on a YouTube Short.
Don't Starve art, great bat noises, and a game that crashed on me multiple times. Our review of Silent Forest: Survive: fun waves buried under ads and bugs.
Verdict: Play it.
Every run is a new puzzle, but gold grinding gates later stages. Our review of Galaxy Defense: Fortress TD: satisfying turrets, deep progression, 55 euro SVIP.
Verdict: Maybe. Quick take based on a YouTube Short.
One update, two completely different games. Our Heroll review: forced ads before every match for some players, none at all for others, and no clear reason.
Verdict: Skip it. Quick take based on a YouTube Short.
Blasting zombies from a weaponized gaming chair while streaming it. Our Lazy Apocalypse review: a fun idea buried under repetition and constant ads.
Verdict: Skip it. Quick take based on a YouTube Short.
Time-gated buildings, one free build slot, and hero shards behind random pulls. Our Whiteout Survival review: a Frostpunk look with a cash grab underneath.
Verdict: Play it.
A factory game that discourages mega bases. Our review of the Industronaut demo: a peaceful automation loop that badly needs a data UI.
Verdict: Skip it. Quick take based on a YouTube Short.
You have seen the ads, and they do not match the game. Our review of Last Z: Survival Shooter: fun zombie blasting buried under timers and paywalls.
Verdict: Play it.
Boomer shooter speed, roguelike builds, heavy metal. Our review of the free RIPCORE demo, which kept us replaying long after recording ended.
Verdict: Play it.
A dungeon crawler where decorating your shop makes you stronger. Our review of the Fell & Sell demo - brilliant loop, balance that pulls its punches.
Verdict: Play it.
A Vampire Survivors-style bullet hell where gear matters less than it looks and the real fight is the swarm. Our review of the free demo, with a clear verdict.
Verdict: Play it.
Card-draw randomness, overpowered shaman builds, and an addictive core loop. We played the free Steam demo of Orc Incremental - here's our verdict.