Is AceCraft a Cuphead ripoff?

No. Get that out of the way first, because it is the question everyone asks the second they see a screenshot. AceCraft: Sky Hero wears the same 1930s rubber-hose cartoon look, but Cuphead is a run-and-gun platformer built around fixed boss fights. AceCraft is a top-down arcade shooter, a bullet hell. The two share an art vibe and nothing else, and writing it off as a copy would be a shame, because there is a lot here that is entirely its own.

Short version: play it. Stunning to look at, deep enough that I keep coming back, fair with its free-to-play. The grind shows up later and the menus lag. That is the whole complaint list.

Lift your finger to eat the pink bullets

Controls are as basic as a phone shooter gets. Drag a finger to move the plane and it shoots on its own. Each stage is a run of waves rather than one long fight: a few simple enemies first, then the screen fills with dozens of them firing their own patterns, and you are hunting for a safe line through the mess. I fought tiny darting swords, toasters swinging huge axes, and a screen-filling boss on a cake that sprays lasers in every direction. Mini bosses drop in mid-level with new patterns, and every stage ends with a big boss that changes form partway through. They play like a puzzle.

The absorb mechanic is what makes AceCraft its own thing. Most bullet hells are about dodging everything. Here, pink bullets can be absorbed. Lift your finger off the screen and your plane sucks them in, and enough of them charge a special skill for massive damage. So now every pink bullet is a decision. Risk a hit to grab it and charge the ultimate, or play safe and dodge? In the middle of a boss fight, one pink bullet can end the run or turn it around. Genuinely smart.

Then there is the roguelike side. After every wave you clear, the game hands you a pick of upgrades: side cannons, a faster fire rate, a shield. No two runs come out the same. I tried stacking everything into one weapon for a laser monster, and I tried spreading it out to blanket the screen in bullets. Both worked, both felt different. Fail a run and the first instinct is to jump back in with a new build. Those two systems together are what hooked me.

One warning. When the screen is packed with enemies and lasers, a phone with a less responsive screen can cause small problems. A tablet is more comfortable. A phone is still a great time, just a busier one.

Pilots, a gacha and a talent tree

The long game is collecting and levelling pilots. Each one has a different ultimate, a big laser blast or a screen-clearing explosion, and that alone changes how a run plays. Some come from the story, the rest from a proper gacha where you spend in-game currency to summon pilots and wingmen. I know that word makes people nervous. The game hands out enough free currency that I made steady progress without paying.

Underneath that sits a modification system, basically a permanent talent tree for your aircraft. Gold coins buy base attack, defense and health. Super tech upgrades bolt attachments onto the plane. Cards and artifacts add passive bonuses, from crit chance to a protective drone. Classic mobile stuff, but it feels rewarding. The grind is there, it just is not punishing, and as a free player you can feel yourself getting stronger every session.

AceCraft screenshots

AceCraft: Sky Hero: a winged angel boss fires a ring of yellow and pink bullets down a red carpet hallway toward the player's plane AceCraft: Sky Hero: a boss fight against a monster perched on a wooden house, with the score counter and BOSS label at the top AceCraft: Sky Hero: an owl boss in a witch hat explodes above the clouds while the player's red plane fires from below AceCraft: Sky Hero: a pink pig in a tuxedo hovers over a night sky stage on wave 15 of 30, purple bullet rings drifting toward the plane

More modes than a mobile shooter needs

Story mode is the main path, and the plot is better than it has any right to be, with bosses ranging from crime organization members to corrupted court judges. Clear it and elite difficulty unlocks, the same stages with the heat turned up.

Past that: co-op, where you and another player fight through waves together. Daily challenges that are boss rushes with special skills attached. An endless survival mode. Tempest Trek, a competitive climb for the highest wave and a leaderboard spot. And a themed portal, which at the time of writing is a full Tom and Jerry crossover with its own mini story and rewards that feed back into your main ship.

For the days you cannot play, an AFK mode called patrol gathers resources for up to 24 hours with the game closed. Quick patrol spends in-game energy to grab 300 minutes worth of rewards on the spot. There is always something to do, which is a big part of why I keep opening it.

The Cuphead look, and the world behind it

Everything in AceCraft feels hand-drawn. The way your plane bobs, the fluid enemy animation, the design of every boss. The jazzy soundtrack and chunky sound effects sell the era too, and the whole package has a ridiculous amount of charm.

The world holds up. The story is set in Claudia, a realm of floating islands populated by clockwork dolls, and you are an ace pilot trying to stop the Night, a dark force turning the world’s creatures into monsters. Stylized comic-book cutscenes give each boss a reason to exist, and every level feels like a different corner of the world. That level of care is rare on mobile.

How AceCraft makes money

Standard free-to-play. Several currencies, earnable by playing or purchasable with real money. The game is very generous early on, throwing resources at you so you level fast and feel strong, and the grind only becomes obvious deeper in. Everything can be earned for free, given time. If you want to skip the time, there is a battle pass and currency packs.

The ads are optional. Watch a short one for a free revive during a run, or for extra rewards at the end of a level. Nothing forced.

Pay to win? No. Spending speeds up progression, it does not buy victory. Your skill at reading bullet patterns will always matter more than your wallet.

Should you play AceCraft?

Yes, and not just because it is free. AceCraft is a well-made, visually stunning and surprisingly deep shooter. If you love the retro cartoon style and want satisfying action with a lot of content behind it, you will have a blast.

Two things bugged me: the resource grind later on, and performance. I hit quite a bit of lag and spinning-wheel loading, mostly in menus and between stages, which makes me think the servers are straining under a big player count. Neither one stopped me playing.