Tower Tactics II: Every Tower Is a Card
Verdict: Play it.
Every turret, tile and spell is a card in your deck. Our Tower Tactics II review: the mix works, but one hero leaks first waves and the other can barely lose.
Verdict: Play it.
Every turret, tile and spell is a card in your deck. Our Tower Tactics II review: the mix works, but one hero leaks first waves and the other can barely lose.
Verdict: Maybe.
Any beast can carry any skill, but the shop decides what you get. Our Deck Beasts demo review: decks too big to plan around and wipes you can't read.
Verdict: Play it.
Kill a monster and it comes back as a snack that heals you. Our Shroom and Gloom demo review: a sharp card loop, and an exploration deck that taxes you.