HellSlave II: Survive the first hour, lose the whole weekend
Verdict: Play it.
Our review of HellSlave II: Judgment of the Archon - a brutal hand-drawn dungeon crawler that opens badly and then eats your whole weekend.
Dungeon crawlers, squad tactics and mobile action RPGs, grouped by whether to install them rather than what to call them.
RPG covers any game where your character grows: levels, gear, skills, a party that gets stronger as you go. That includes dungeon crawlers where every floor is a risk, turn-based tactics where a squad fights on a grid, and mobile action RPGs where you tap to attack and loot drops in a stream.
On PC the genre is deep and we mostly cover demos and indie releases. On mobile the look is often borrowed from Diablo and the game underneath is an idle loop with a shop. The verdicts here separate the two.
A brutal, hand-drawn dungeon crawler that starts confusing and ends up eating your whole weekend - genre fans should pick it up.
A really challenging tactical roguelite where every choice can change the course of a run, and the same relics that carry you to a win can just as quickly end 40 minutes of progress.
A brutal turn-based tactics game where you command whole squads and armed vehicles instead of single soldiers, and any squad you leave in the open at the end of a turn can be wiped out before it moves again.
Chaos disguised as a mining game, and it works: generous, addictive and completely overloaded, as long as calm is not what you came for.
Without the forced ads this would be an easy play recommendation, but nobody can tell you in advance whether you will get them.
RPG covers a lot on this page: a hand-drawn dungeon crawler that eats a weekend, turn-based squad tactics, dice roguelikes, and the mobile action RPGs whose ads promise Diablo and deliver a tap-to-attack button. We have grouped them by verdict rather than by subgenre, because the question a reader has is whether to install it, not what to call it.
The PC entries are Play it almost across the board. Hellslave II, Deified and Menace are demanding games that respect the time they ask for. The mobile ones are where the verdicts split, and the split is nearly always about ads and AFK meters, which each review spells out before the verdict.
Verdict: Play it.
Our review of HellSlave II: Judgment of the Archon - a brutal hand-drawn dungeon crawler that opens badly and then eats your whole weekend.
Verdict: Play it.
It took me 18 runs to win once. Deified review: every relic slot is a trade and shopping can start the fight, but die mid-run and there is no second chance.
Verdict: Play it.
No overwatch, no reaction fire, and a squad left in the open gets shredded. Our review of the Menace demo: deep squad loadouts and brutal cover-or-die combat.
Verdict: Play it. Quick take based on a YouTube Short.
Tap to mine, then drown in menus. Our review of Dig-Dig Rush: over 20 progression systems, art you never get to look at, and ads that never push you.
Verdict: Maybe. Quick take based on a YouTube Short.
One update, two completely different games. Our Heroll review: forced ads before every match for some players, none at all for others, and no clear reason.
Verdict: Maybe. Quick take based on a YouTube Short.
Idle RPGs are supposed to play themselves. Our review of Lootborn Warriors: great combat, AFK farming that burns tokens, and gear stats that do nothing.
Verdict: Maybe. Quick take based on a YouTube Short.
The first hour of XP Hero is a blast. Then something changes and never stops. Our review: fun stickman hack and slash that becomes a grindy slog unless you pay.
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