Guildrun review: I almost uninstalled it after one run
Verdict: Play it.
The story is a Solo Leveling copy, the game under it is great. Our take on the free Guildrun demo: conditional relics, one-mistake runs, and a Riot-grade look.
Free Steam demos where all the thinking happens before the fight, judged on whether a loss teaches you anything.
In an autobattler you build a team, equip it, set the order, and then watch the fight play out with no input from you. All the skill is in the preparation: which units work together, which relics to take, when to spend and when to save. If the fight goes wrong you learn something and plan again.
The genre grew out of PC mods and mobile hits and is now full of indie demos on Steam, which is what this page covers. Most are free to try and some are free to keep.
Terrible lore, great autobattler: the free Guildrun demo is worth two hours of anyone's time who likes idle battlers.
An asynchronous PvP auto-battler where you fight the teams other players left behind, and every build, from poison to stacked shields, eventually runs into one that beats it; only the tight 10-slot roster holds it back.
An incredibly addictive idle-roguelike loop already in the free demo - a must-try for idle fans, with a few rough edges left to fix.
A free deckbuilding auto-battler demo where any beast can wear any skill, but with 60 monsters per deck and a tight shop, your build is whatever the shop happens to roll, and the fights are too noisy to learn from.
An autobattler is a game where all the thinking happens before the fight. You pick a team, set the order, choose the relics, and then watch whether you were right. When it works, a loss sends you back to the planning screen with a theory. When it does not, you watch the same fight twice and learn nothing.
Everything on this page is a free Steam demo. The genre lives on demos and fest builds right now, and a demo is enough to judge the loop. Guildrun has the best fights of the group, Batomon Showdown has the cleverest idea in asynchronous PvP, Orc Incremental turns the format into an idle game. Deck Beasts is on the list with a Maybe because the deck size fights the player.
Verdict: Play it.
The story is a Solo Leveling copy, the game under it is great. Our take on the free Guildrun demo: conditional relics, one-mistake runs, and a Riot-grade look.
Verdict: Play it.
Three hours of trying to break it, and every build met its counter. Our review of Batomon Showdown: deep async PvP held back by a cramped 10-slot roster.
Verdict: Play it.
Card-draw randomness, overpowered shaman builds, and an addictive core loop. We played the free Steam demo of Orc Incremental - here's our verdict.
Verdict: Maybe.
Any beast can carry any skill, but the shop decides what you get. Our Deck Beasts demo review: decks too big to plan around and wipes you can't read.